We spend more time online than offline, so what is all this screen time doing to our heads?
Think about all the electrical devices in your home. Your phone, kettle, computer, washing machine... the list goes on. It's estimated that each household in Australia has 350 kilos of electrical material, and we chuck out 35 kilos of the stuff per person per year. And the worst part? Australia only recycles 10% of our e-waste. So what do we do with all those cables and devices? In a special collaboration with Think: Sustainability, we delve deep into the e-waste problem to try and find some solutions.
Social robots are no longer a thing of science fiction, they're beginning to enter nursing homes, schools, and your home. So how do you design a social robot? What does it look like? How should they act?
Australia's report card for STEM (science, technology, engineering and maths) participation needs some work. But what's the best way to get kids engaged in STEM education?
Our jobs are changing, and so are our cities. We have data coming out of our ears to make cities efficient and more sustainable. But are we at risk of losing the humanness in the urban jungle?
Robots and artificial intelligence are moving from the factory floor into the car, the home and our workplace. If we are interacting with this technology more, how do we regulate it? Who is to blame when something goes wrong?
There's no doubt that artificial intelligence is going to be smarter than humans - they're already driving cars and sorting files for us. So if no job is safe from AI, how do we make money? Will capitalism as we know it still exist?
How easy is it to hack into an insulin pump or pacemaker? Should we be worried?
In a collaboration with Think: Health, this week we're taking a look at a few examples of non-invasive medical tech - tracking blood sugar without blood, exoskeletons for rehab, and using vibrations to help the blind see.
Earlier this year Google managed to do something many thought impossible - they built an artificial intelligence that beat a human at the board game GO. Almost twenty years ago IBM did something similar, beating the world chess champion with their computer, Deep Blue.
Understanding how these computers play games, as well as the myriad computer games we all know and love, reveals a lot about the evolution of artificial intelligence.